GTI-Framework home
Introduction
The GTI-framework is a set of classes in C++ developed with the aim of simplifying the writing of powerful 3D graphics applications. It is designed to be platform independent, hardware manufacturer independent, scene database independent and rendering equation independent. The applications developed with the framework are hardware accelerated, can be executed in cluster environments with ease and have a completely programmable pipeline.
- Features of the framework: Main features of the framework
- GTI-Framework and existing toolkits: When and why should I use the gti-framework?
- Installation: How to download, install and configure your compiler
- First steps: How to start your project using GTI-Framework
- Compatibility: Platforms where the framework has been tested
- Documentation: Full documentation
- Classes: Brief description of the main classes
- Guides: Guides to write from scratch
- Tutorials: Learn the framework basics
- FAQ: Frequently asked questions
- Common problems: Problems related to compiling, linking or execution
- Download: Get the latest stable version.
- License: Legal terms of usage
The Programme Editor/Ninos Platform
The Programme Editor is a powerful software tool that uses the GTI-framework to create audiovisual productions, including templates for automatic programme generation from external data. The GTI has developed a training course for the Programme Editor, in conjunction with the SALERO and TENCompetence European Commission projects.
- Programme Editor Download
- (requires OpenAL framework)
- (requires VC++ Runtime)
- Sample assets
- Training Programme
Attachments
- salero_logo.jpg (3.7 kB) - added by alun.evans 4 years ago.
